jueves, 18 de junio de 2015

Create 4.1.1 Define and Explain Learning Object Authoring Tools

Free Authoring Tools

www.what2learn.com - enables instructors to create interactive games and quizzes and track learners' progess, the interactivity is a good feature to capture and keep the attention of students with learning disabilities like ADD/ADHD

www.xical.org - allows teachers to design web-based slide shows, tutorials, tests, quizzes and many other assessment/demonstration of learning objects using multi-media (audio files - recorded & music, video - recorded & animated, and interactive visual diagrams)

www.classtools.net - permits educators to quickly and easily create learning games, tests, quizzes, practice activities and diagrams



Fee/Subscription-based Authoring Tools

www.articulate.com  - Storyline 2 is a video movie creation tool with many features that allow learning interactivity with the content via rich multimedia and learner choice via "decision points" throughout instructional content delivery

www.imagechef.com - A community of creatives expressing themselves through photos, text and more, there is a free base subscription with paid premium services

miércoles, 17 de junio de 2015

Create 3.1.3 Locating Resources

An image - Julio Cortzar, Argentine novelist, short story writer and essayist




File:Cortázar.jpg - Wikimedia Commons

Text - First 2 pages of an excerpt of an online Spanish II interactive reader





Villanueva, Clara and Josefina Fernández. De fiesta en verano. Madrid, España: Editorial Difusión, 1996. Print. (however viewed on website < http://cvc.cervantes.es/aula/lecturas/intermedio/lectura_01/texto/>





Multimedia Object - Chilean writer and poet delivers a TEDTalk about living with passion at any age


https://www.ted.com/talks/isabelle_allende_how_to_live_passionately_no_matter_your_age?language=en








Create 3.1.2 Fair Use and the TEACH Act

How does an understanding of Fair Use affect one’s role as an online instructor?

As an online instructor for GVL, I must make it a priority to understand and adhere to the Fair Use policy regarding copyright usage of learning materials in a digital environment. In an earlier training module, responsible digital citizenry was discussed. As a teacher I must model the type of behavior I would like my students to display. 

Fair Use has a 4-part litmus test:

1)The purpose and character of the use

2)The nature of the work

3)The amount and substantiality of the portion used in relation to the work as a whole

4)The affect of the use on the market or potential market for the original work


How do Fair Use and the TEACH Act correlate to the delivery of reliable content?

 By abiding by the Fair Use policy and the TEACH Act (Technology, Education and Copyright Harmonization Act), basically the Fair Use policy parsed out for educators, I ensure that my students will receive and utilize informational sources that are not in violation of copyright law. indirectly putting them at risk of unknowingly infringing upon a creator's copyrights. Such a violation could lead to receipt of a "Cease and Desist Letter" from the creator or the creator's attorney. Potentially, there could be a fine for the student, teacher and/or school system. This is a serious matter.

This type of violation, intentional or unintentional, jeopardizes the democratization of the Internet and the immense power (and privilege/freedom of self-expression and economic self-direction) that it grants the individual.


 

Create 3.1.1 Open Educational Resources and Creative Commons

What is an Open Educational Resources (OER)?

Open Educational Resources are a game changer in the field of education.This digital resources made available through free open licenses leverage the power of the Internet to give equal access to  seemingly unlimited sources of information in all disciplines. In essence, if a person has access to the Internet, she can get a quality education for free! Institutions of higher education and schools around the globe make textbooks, teaching materials, video lectures and testing materials available for public consumption for free. The Internet is permitting and facilitating the democratization of the history of human knowledge.

What are the various Creative Commons licenses available?

 Attribution - the user of another's work must acknowledge the creator when publishing/reusing the creator's work

 Non-Commercial - the user of another's work is prohibited from making money for the creator's work, with the exception of the creator himself under the CC license (Note: a non-CC, aka "regular," commercial license would permit such a deal to take place between the user and the creator)

No-Derivatives - the user of another's work is prohibited from altering or touching-up the creator's original work without permission from the creator

Share-Alike - the user who has received permission to recreate (aka alter or retouch) the creator's original work must carry/use the same license type used by the creator


Create 2.1.3 Using Web 2.0 Tools to Differentiate Student Assessment

Differentiation in Student Assessment is no longer a "yearned for but lofty goal to consistently attain" with Web 2.0 Tools.

In a virtual classroom, online tools level the academic landscape allowing teachers to personalize learning by offering several sources for resources and several options for students to demonstrate mastery of the content for every course content module covered. In a traditional classroom, this type of learning customization is daunting to establish and almost improbable to maintain especially for every unit of content. With a wealth of Web 2.0 tools that speak to a gamut of learning objectives that are predicated upon sound teaching pedagogy, this type of instruction is the expectation. The  unique learning requirements of special needs students can readily be met while enabling those students to still be completely participatory with fellow students as all learners work through the course content.

Create 2.1.2 Using Web 2.0 Tools to Differentiate Teacher Instruction

ToonDoo (www.toondoo.com) is a quick and fun way to create storyboards. I created a short 3-frame cartoon and posted it for my students to view and translate into English. They had a choice to submit the translations via writing or via a digital recording.

I wanted the students to learn to enjoy the target language of Spanish outside of the confining use of vocabulary and grammar. Differentiation was key in giving them freedom in "how" they wanted to express themselves. Although it wasn't in the directions, one student created a ToonDoo comic strip as a response - done in Spanish at that! It was great especially since this was a Spanish 1 class.

Since humor can be subtle and challenging to transfer between languages, especially at the beginning levels, it was interesting to receive the translations. I highlighted a few, anonymously, to share with the class.  We had a teachable and laughter-filled moment!


Create 2.1.1 Web Tools

Presentation Tools

SlideShare - Nice alternative to PowerPoint, has same bells and whistles as PPT but is cloud-hosted
ToonDoo - Easy to use storyboard software, create single or multi-frame storyboards/comic strips, a fun way to present material
Google Forms - Cloud-based software that permits multiple users to access PowerPoint-like, Excel-like and MS Word-like documents for simultaneous student collaboration


Explanation

LiveBinders - Virtual notebook that allows teachers and students to upload documents, photos and websites, the binder link can then be shared
AudioBoo - Recording software that is cloud-based and allows creators to "follow" the recorded productions of others listed on the site, great for podcast creation, teacher-recorded feedback on assignments and much more
Piktochart - Quick way to create infographics using theme-based templates - a picture is truly worth a thousand words and allows students to draw their own conclusions/understanding


Evaluation

Padlet - Collaboration tool that allows users to share ideas, great way to allow students to summarize content material and evaluate key learning concepts, this online object can later serve as a review for a future quiz/exam
Creately - Drawing program that gives students tools like KWL charts, Venn Diagrams and other visual tools to summarize learning objectives
Quizlet - Software that permits users to create a variety of games using targeted content vocabulary selected by the users, a fun way for learners to review, site is constantly improving and expanding offerings